Scavenger was a video game publisher working closely with GT Interactive. The company was unique in the sense that most of its development teams were made up of members of the Amiga demoscene, which demonstrated that utilizing the potential of an underground talent pool of highly skilled self-taught coders, designers and musicians could be a viable business model.
The demoscene background influenced many of the released or work-in-progress game projects, which were often technically innovative and accomplished feats that were previously thought impossible on the respective hardware platforms. For example the Sega 32X 3D engine developed by Scavenger Team Zyrinx is still regarded as one of the best of its kind.[1][2]
Among the teams working on games for Scavenger were
Scavenger went bankrupt around 1998. Many of the original teams' members are now active in other game companies, such as IO Interactive. In retrospect, Scavenger played a key role in establishing many of today's successful game companies in Northern Europe.